![]() ![]() *rero rero rero rero*Įssentially, Turnip Boy is a line of fetch quests across an ever-expanding set of areas but there is simply no time for any single element to outstay its welcome. It’s the type of game that makes you want to take screenshots of face-palmingly dumb moments and share them with your friends to make them laugh, too, and you can bet I have some lined up for sending on release. On the other hand, people who enjoy the style, mechanics, and playful whimsy are going to have a great time, even if just for a single lazy afternoon. The puzzles range from amusing to engaging and the combat is satisfying enough but they are hardly going to hold up for someone who isn’t interested, or worse, bored, by the nonsensical core. What I mean is that I wouldn’t recommend it if you don’t find this type of thing entertaining. There is gameplay, too, of course it’s very ‘2D Zelda’ in the way the combat and puzzles work, having the player use an array of curious items to discover new ways to manipulate the environment and hack away at pestering enemies, but the comical narrative and interactions are still the backbone of the piece. The experience is short, clocking in at under two hours (or three if you want to do everything, which I highly recommend) but if you click with the comedy roots, it is berry likely to peas you. However, the humour is hardly ever just a reference and nothing else – more like nudges of the elbow as jokes are constantly cracked by flipping the meaning of something around or by playing on the living-vegetable/fruit-filled theme. Almost every action or exchange of dialog is executed with a wink to the player over an inside gag or as a reference to some obscure meme, such as the classic ‘Navy Seal Copypasta’. It’s a charming, silly, funny game, often with strangely adult under-tones, and that all comes across in the name alone. “Aaaaand the greatest video game title of all time award goes toooo…Īt first it may seem like the title was specifically crafted as nonchalantly absurd in an attempt to be ‘random’, as the kids say, but it’s actually just a clever way to send a message about what to expect from your time playing. ![]()
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